AI Insights · Timothy · October 2021
Top 5 Casual Games on Android in El Salvador Q3 2021
In Q3 2021, the top 5 casual games on Android in El Salvador showed varied performance trends in downloads, revenue, and active users. Sensor Tower provides detailed insights into these metrics.
In Q3 2021, the top 5 casual games on Android in El Salvador exhibited diverse performance trends across downloads, revenue, and active users. Below is an overview of how each app fared during the quarter, based on data from Sensor Tower.
Coin Master from Moon Active experienced fluctuations in its weekly revenue, starting at approximately $1.9K in late June and peaking at around $1.9K again in the final week of September. Weekly downloads showed a decline from around 1.3K at the quarter's start to about 644 by the end. Weekly active users saw a slight drop from 9.8K to 8.8K over the quarter.
Pokémon GO by Niantic, Inc. saw a significant spike in weekly revenue in mid-July, reaching approximately $2.8K, but tapered off to around $665 by the end of September. Weekly downloads also peaked in mid-July at about 5.4K, before stabilizing around 1K towards the end of the quarter. The game maintained a strong base of active users, ranging from around 70K to a peak of 90K in mid-July.
Candy Crush Saga from King saw consistent weekly revenue throughout the quarter, with values hovering around the $1.1K to $1.3K range. Weekly downloads peaked at approximately 10.9K in early July and concluded the quarter at around 7.2K. The game enjoyed a stable user base, with active users ranging from about 103K to a peak of 119K in early August.
Gardenscapes by Playrix showed a gradual decline in weekly revenue, starting at about $1.1K and ending at around $1.1K in late September. Weekly downloads showed a downward trend, beginning at approximately 1K and closing the quarter at around 651. The game’s active user count also witnessed a decline, from about 31K to roughly 25K by the end of the quarter.
Homescapes, another title by Playrix, had relatively stable weekly revenue, starting at approximately $765 and ending at around $602. The game saw a rise in weekly downloads from about 2K in late June to a peak of 2.8K in early September, before settling at around 1.6K. Weekly active users fluctuated slightly, starting at about 36K and ending the quarter at approximately 31K.
These insights are derived from Sensor Tower, where more detailed performance metrics can be explored.